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Catch the Snake: iOS Game from Scratch to App Store

Guide to Creating iOS Puzzle Game with Your Own Hand Made Graphics and Than Publishing It for Sale

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This course IS COMPATIBLE with the latest macOS Sierra and Xcode 8.0. Swift 2.3 is supported in Xcode 8.0, so even if you no longer have Xcode 7, this course and the final game WILL WORK!

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I will teach you step by step all you need to create and sell your own iOS game.

We will start from scratch, totally empty project, and just in few hours we will have complete game ready to be uploaded to App Store.

I will show you the whole process of game creation:

  • How to create your hand made graphics
  • How to code in Swift language
  • How to test the game using TestFlight
  • How to create icons
  • How to publish final game to App Store

You will get the whole package including all necessary assets, images and sounds.

I divided the whole course into 3 section.

First section is about Sketch.

I will teach you how to use this great vector graphics software and we will create our own game graphics.

Second section is about Xcode.

I will teach you how to use this development environment, how to code using brand new and very cool Swift programming language to create game logic.

Third section is about App Store.

I will teach you how to compile, test and publish the final game to be able to sell it in Apple's electronic shop.

This course is divided into 27 lectures. It takes about 5 hours to complete.

If you ever wanted to create your own game, but felt overwhelmed by sheer extent of tasks you would need to make, this is the perfect opportunity for you. I managed to squeeze every essential aspect of creating iOS game to this course.


Your Instructor


Jan Zavrel
Jan Zavrel

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Hi, my name is Jan. I am Evernote Certified Consultant and the founder of THE SYSTEM2.

I run online consulting business at ZAVREL CONSULTING where I explain my methodology for a life of happiness and fulfillment which I call THE FULL CIRCLE.

I started my IT career as a Pascal programming language student in 1994. Later I discovered the potential of the web and co-founded WEBXP company, where I created websites and web applications for local businesses.

In 2000, I started working for a German-based company Caatoosee, where I was the part of a team creating the top of the line web shop for than famous Breuninger Mode & Beauty online kaufen.

At that time I also started my very own LAMP (Linux, Apache, MySQL, PHP) project and designed, developed and published one of the first so-called discussion servers, that were very popular in my country years before the Facebook became the worldwide success. After 16 years, I am working on its comeback! You can read more about it here.

In 2008, when iPhone SDK was introduced, I moved to mobile apps world and soon published my first verb dictionary for iPhone which you can still find on the App Store.

In 2015, I founded BOHEMIAPPS which evolved from simple iPhone app project to creativity platform focused on iOS and web development.

In 2016, I decided to push my mission even further with SMART PROFIT SCHOOL. I believe that everyone can teach and SMART PROFIT SCHOOL is about helping newcomers start their own online teaching career. I also published my first book in 2016, THE DIGITAL INSTRUCTOR.

In 2017 I focused primarily on productivity, became Evernote Certified Consultant, and published my second book, THE SYSTEM2.


Class Curriculum


  Course introduction
Available in days
days after you enroll

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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